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Mitja Oehm
Mitja Oehm
3D Artist - Programmer - Unity Generalist
Ludwigsburg, Germany

Summary

Born in the beautiful town of Tuebingen(Germany).
• Graduated Computer Science and media B.Sc. in 2016.
• Currently studying interactive media (focus Game Artist) at filmacademy Baden-Wuerttemberg.

• 2D, 3D art, texturing, programming (Java, JS, C#. C++), Unity generalist, soon to be Game Design graduate
• Team work focused, creative and open minded
• Game Generalist with a programming background
• passionate Gamer, art creator and gameplay designer
• Eager to learn new software, work with other talented people in creating games and animation.

Tools:
• Maya
• zBrush
• Substance Painter
• Adobe Photoshop
• Marvelous Designer
• Unity
• Unreal Engine 4

Familiar with the Following:
• PBR pipeline
• 2D/3D Concept Art
• Hard surface or organic: High/ Low poly modelling.
• Stylized character creation
• Skilled at creating assets both with or without concept
• Skilled at refining Concept in 3D Blocking

Skills

Concept ArtCharacter ModelingDigital SculptingHard Surface ModelingLow-poly ModelingUV MappingGame DesignGame DevelopmentRetopologyHigh-poly ModelingLevel DesignProgrammingPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
InDesign
InDesign